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Group Projects

Out Of The Abyss

Summary: Out Of The Abyss is a roguelike FPS with randomised levels and equipment.

Engine: Unity

Team Size: 10 People

Time: Six and a half weeks production time

My Role:  Programmer / Designer.
I worked mostly on the weapon mechanics, enemy AI/animation/scripting and VFX implementation.

Doodle Drifter

Summary: Doodle Drifter is a 2D platformer for Android phones, utilising touch controls to paint Doodles path as it traverses several gorgeous landscapes.

Engine: Unity

Team Size: 10 People

Time: 4 weeks production time

My Role: Programmer / Designer.
I focused mostly on system design and worked on Camera/level management and support systems.

Little Reaper

Summary: Little Reaper is a 2D platformer in which you shoulder the mantle of deaths daughter, trying to undo a cataclysmic event and save her father.

Engine: Unreal

Team Size: 10 People

Time: 4 weeks production time

My Role: Programmer / Designer.
I worked mostly on Level management, Animation and VFX implementation, Sound implementation.

Throwmotion

Summary: Throwmotion is a 2 – 4 player party game, combining the gracious movements of figureskating with the chaotic action of dodgeball.

Engine: Unreal

Team Size: 8 people

Time: 2 weeks of production

My Role: Programmer / Designer.
My focus was mostly on the “combat” of the game with aiming and firing dodgeballs, as well as implementing associated effects. Besides this i also had a hand in the character movement, effects and tuning.

Level Design

Clover Cove

Summary: A Custom level designed for the Game “Skylar & Plux, Adventure on Clover Island”

Engine: Unreal

Other Projects

Norn

Summary: Norn is a VR experience / Tech Demo where you assume the role of one of two sisters and live out a day in a nordic inspired fantasy setting.

Engine: Unreal

Team Size: 7 People

My Role: Programmer / Designer.
My main focus areas were Interaction designs, The VR full body Rig and setup, AI/Animation implementation.